Home of the Hyper Pendulum Wave
Generative art built from real physics — pendulum waves, Lissajous figures, rotors and rose curves, rendered on the GPU. Pick a curve below and watch it draw itself.
Every video comes out of a purpose-built simulation engine, written in Swift and Metal and run on the GPU. Here's what's in the workshop.
Harmonic curve tracing with assemble modes, audio-driven tones and full trace control.
Pendulum waves and double pendulums, each rig running independently.
Corridor architecture and radial break patterns.
Six-layer physics combat — arenas, obstacles, bouncing projectiles.
Competing crystal seeds racing for territory, with Go-style capture.
In progress — rotors, motors and multivectors running natively on the GPU.
Downloads
Finished renders from the studio — seamless 4K loops for backgrounds and live screensavers for your desktop.
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Occasional notes on what I'm building, how the maths works, and when something new lands.